AI Insights · Timothy · October 2021
Top 5 Boxing Games in Poland Q3 2021: Performance Insights
Discover the performance of the top 5 boxing games in Poland during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 boxing game applications in Poland showed varied performance metrics, with some apps experiencing growth in downloads and active users while others saw fluctuations in revenue. Here are the detailed insights from Sensor Tower.
Slap Kings by Lion Studios had a notable presence in Poland. Weekly revenue steadily climbed, peaking at around $71 in early September before settling at approximately $47 by the end of the quarter. Downloads saw a peak in early August at around 2.8K, with a gradual decline to approximately 1.1K by the end of September. Active users reached a high of around 10.1K in early August but decreased to about 4K by the end of the quarter.
Fighting Arena's Bad Girls Wrestling Game demonstrated a consistent download rate, peaking at about 1.8K in mid-July. Active users showed a positive trend, reaching approximately 2.6K in mid-September before ending the quarter at around 1.9K. Revenue remained low, with minor fluctuations, peaking at around $6 in mid-July.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a surge in downloads mid-quarter, reaching about 3.2K in mid-July. Despite this, active users saw a peak of approximately 12.4K in the same period before stabilizing around 9K by the end of September. Revenue was minimal, with no significant peaks.
Real Boxing 2 by Vivid Games S.A. showed a strong performance in Q3 2021. Weekly revenue increased steadily, peaking at around $284 at the end of September. Downloads saw significant growth, reaching approximately 2.7K by the end of the quarter. Active users also saw an upward trend, peaking at around 4.8K in late September.
Lastly, Punch Bob from CASUAL AZUR GAMES had a relatively stable performance. Downloads fluctuated, peaking at around 1.7K in early July before stabilizing at approximately 1.2K by the end of September. Active users saw a peak at around 3.2K in late June but experienced a slight decline, ending the quarter at about 2K.
These insights highlight the dynamic performance of the top boxing games in Poland during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.